Nick D’Andrea (Ickcheeseman@aol.com)
A game for a bunch of
players. (At least two)
Suggested: 4
IceQuake
An Icehouse game by Nick
D'Andrea
Playtested version 1
No additional equipment
required, but must be played on a smooth surface.
For any number of players
possible (more than 1 though, and it was designed for 2.)
Object:
To capture as many pips as
possible by knocking over opponent's towers with your own.
Each player gets one color
of pieces, which are kept in a stash before being played.
The turn:
On a player's first turn,
he must place a small piece upright on the playing surface, which is now the
base of a tower.
On later turns, you may do
one of the following to a tower you control.
You may NOT start a new tower by simply placing a small piece the way
you did on your first turn.
1. Add to a tower - Add a
piece to a tower which is the same size as the rest of the pieces in the tower.
2. Grow a tower - Increase
the size of all pieces in a tower by 1.
3. Move a tower - Exactly
that. You can't do this more than 3
times in a row.
4. Knock over a tower -
Exactly that. The point of this is to
knock over (an) opponent's tower(s).
Here's what's done with the pieces:
Opponent's pieces lying
down or weird: These are captured and put in a separate pile by the player who
did the knocking.
Opponent's pieces that land
standing up: These are left exactly as they are. They may become new towers.
Your pieces (including ones
you knocked down like opponent's towers): The former top and base of the tower
are turned upright and become bases of new towers. The other pieces are returned to the owner's stash.
Pieces that go off the
playing field: No matter who they belong to, you capture them.
End of game: When a player
cannot do anything on his turn, the game ends.
Each player counts the total pip count of the pieces they captured. Whoever has the highest pip count wins.